I am a big fan of The Mummy and The Mummy 2. (I finally just watched the third one this year and could take or leave it.) I realize my enjoyment is heavily influenced by nostalgia, but I enjoyed them on a rewatch, still.
The D&D games that I did play I tended to only do a few sessions due to scheduling conflicts (a common refrain, but the DMs tended to be great at helping me work in a character who would only be there temporarily on purpose). It didn't come up for me when I played, but I have heard that the way their builds work wind up being a lot less flexible than they sort of pretend. Like you said, certain races pair with certain classes in a way that makes any other combo a marked disadvantage, to a point that you "can't" really do anything else, because it's not easily surmountable/will impact the party as a whole. Which sucks, actually!
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The D&D games that I did play I tended to only do a few sessions due to scheduling conflicts (a common refrain, but the DMs tended to be great at helping me work in a character who would only be there temporarily on purpose). It didn't come up for me when I played, but I have heard that the way their builds work wind up being a lot less flexible than they sort of pretend. Like you said, certain races pair with certain classes in a way that makes any other combo a marked disadvantage, to a point that you "can't" really do anything else, because it's not easily surmountable/will impact the party as a whole. Which sucks, actually!