* Indie games without manual saves should be illegal. They are the bane of my existence right now.
* In relates news, Oxenfree 2 is out and it's amazing but I just spent 2 hours backtracking because the auto-save didn't save everything. Also, when looking up 1 thing before heading into end-game I saw '13th check in with Nick' Who the fuck is Nick? At one point I missed an interaction because I talked to someone first and got locked out of a lot of stuff, and auto-saves means I would have needed to start over to fix it. I bet it was right then.
Not strategizing saves makes a game more immersive, but it also means I will never play the full story because after all that back tracking not going again. It's not realistic to do the full story without a guide, which is also not immersive.
Also, interacts across the whole map don't show up until after certain conversations, which I didn't expect. Playing the game 100% immersive would mean scouring the entire map repeatedly, with no fast travel.
Game is amazing and the good reviews and well earned but holy mother of fuck could it use a polish pass.
[Time passes]
So I half wrote this post and finished the game. Yeah, loved the first game but am not really into this one. Most of my enthusiasm was just based on the first one, just sort of coasting. The Steam review average is coming in as 'overwhelmingly positive', but yeah for me this was not the vibe. But I'd been looking forward to the game, got it and played it.
* In relates news, Oxenfree 2 is out and it's amazing but I just spent 2 hours backtracking because the auto-save didn't save everything. Also, when looking up 1 thing before heading into end-game I saw '13th check in with Nick' Who the fuck is Nick? At one point I missed an interaction because I talked to someone first and got locked out of a lot of stuff, and auto-saves means I would have needed to start over to fix it. I bet it was right then.
Not strategizing saves makes a game more immersive, but it also means I will never play the full story because after all that back tracking not going again. It's not realistic to do the full story without a guide, which is also not immersive.
Also, interacts across the whole map don't show up until after certain conversations, which I didn't expect. Playing the game 100% immersive would mean scouring the entire map repeatedly, with no fast travel.
Game is amazing and the good reviews and well earned but holy mother of fuck could it use a polish pass.
[Time passes]
So I half wrote this post and finished the game. Yeah, loved the first game but am not really into this one. Most of my enthusiasm was just based on the first one, just sort of coasting. The Steam review average is coming in as 'overwhelmingly positive', but yeah for me this was not the vibe. But I'd been looking forward to the game, got it and played it.
no subject
Date: 2023-07-15 04:05 am (UTC)From:Big agree on the save issue. I get the "immersion" reasoning, but yeah, when an autosave means you can wind up locked out of parts of the story, or forces you to redo large portions... it's going to be hard for people to experience the whole damn game.
no subject
Date: 2023-07-15 04:55 am (UTC)From:A lot of people seem to like it, but, just not for me. I think the storyline comes out of unprocessed lockdown trauma, and not in a 'this is me processing' way but in a 'this is me not processing' way.
no subject
Date: 2023-07-16 02:32 am (UTC)From:Ah. That's a bit unfortunate. I feel like I've seen some stuff that both feels like processing and avoidance/refusal to process, and... welp. I'm sure we'll be seeing a lot of both intentional and unintentional lockdown/pandemic processing in various forms of art for years to come.