* One thing that makes it tricky to buy horror games unless you are really, really plugged in is that the review scores can be very skewed by external factors and people actually playing the game might not be the core or intended audience. Horror game streaming is so huge, and some of the biggest YTers made there careers off of it, that some games are made for streamers. Some have a weird symbiosis with lore videos and other content creation. Some are part of a scene, like Backrooms or Slenderman games.
Which is a lot of words to say that I am very grateful for Steam's return policy sometimes. I returned Fears To Fathom and watched Insym's LP to finish the game and was very quickly 'oh, okay, NOW I get what this game is'
* Related: I've been meaning to make lists of my favorite shows / movies / etc for my own mental reference. I might make a post of my favorite horror games. Some horror games, like Inscryption, have made for the best gaming experiences I've ever had. There is a reason why I rummage in that category. But sometimes I am all 'what is this? I don't get it... but it clearly has a following...'
*
The short version: The current drama that people are currently trying to make into the 'the next Anders level wank, at last' involves...
- A game state that you can only get by sequence breaking. People are trying to argue that it's canon when the most popular way to get this save state is by abusing a known bug.
- Datamined dialogue that is not in the game and has no sound files associated with it. The dialogue assumes a canonical save state and my theory is that it's a possible end run around people trying to break the game. It would tidy up the game state at the end of act 2 and create an act 3 where the dialogues and questlines make sense. But, crucially... wait, is it a more crucial point that it's not actually in the game or... how to phrase this... You can't build a good faith meta out of this dialogue + a non canon state because the dialogue assumes canon events. Putting them together is putting together things from two separate timeless. Like imagine getting mad at Spock for what Spock-from-someone's-fanfic did? And how that would impact a story no one's actually written.
Anyway for some reason despite people banging wardrums that this is it, this is going to be the defining wank of the fandom... it's just not catching on. Like, there are additional layers to why this is just not taking off but, yeah.
The long version would be very long, and dumber, and would involve explaining all the ways the meta ignores canon.
Which is a lot of words to say that I am very grateful for Steam's return policy sometimes. I returned Fears To Fathom and watched Insym's LP to finish the game and was very quickly 'oh, okay, NOW I get what this game is'
* Related: I've been meaning to make lists of my favorite shows / movies / etc for my own mental reference. I might make a post of my favorite horror games. Some horror games, like Inscryption, have made for the best gaming experiences I've ever had. There is a reason why I rummage in that category. But sometimes I am all 'what is this? I don't get it... but it clearly has a following...'
*
Some BG3 drama that is safe for work and doesn't really contain spoilers. Cut to spare you the dumb.
The short version: The current drama that people are currently trying to make into the 'the next Anders level wank, at last' involves...
- A game state that you can only get by sequence breaking. People are trying to argue that it's canon when the most popular way to get this save state is by abusing a known bug.
- Datamined dialogue that is not in the game and has no sound files associated with it. The dialogue assumes a canonical save state and my theory is that it's a possible end run around people trying to break the game. It would tidy up the game state at the end of act 2 and create an act 3 where the dialogues and questlines make sense. But, crucially... wait, is it a more crucial point that it's not actually in the game or... how to phrase this... You can't build a good faith meta out of this dialogue + a non canon state because the dialogue assumes canon events. Putting them together is putting together things from two separate timeless. Like imagine getting mad at Spock for what Spock-from-someone's-fanfic did? And how that would impact a story no one's actually written.
Anyway for some reason despite people banging wardrums that this is it, this is going to be the defining wank of the fandom... it's just not catching on. Like, there are additional layers to why this is just not taking off but, yeah.
The long version would be very long, and dumber, and would involve explaining all the ways the meta ignores canon.
no subject
Date: 2023-11-06 06:38 am (UTC)From:-
Surely they'll find SOME wank that will stick, right? Gotta just keep trying, right?
(I've seen people talking a little about some of those scrounged up bits of dialogue and such in the gamefiles, but fortunately I've missed seeing WANK around it.)
no subject
Date: 2023-11-06 07:36 am (UTC)From:Some people are just chomping at the bit for wank to sink their teeth into. But yeah, that is just not sticking.
no subject
Date: 2023-11-07 04:47 am (UTC)From:It feels like the same mentality that goes into artists making music that is *designed* to be a tiktok sound. Throw everything into a thirty second blip that'll work well for people to make their own videos to, and treat the rest of the song as filler, because all you need is that one bit to get popular on the platform.
I want stuff that's good all the way through, not meant to just be a platform for someone else to make popular!
It's at least a little bit funny to watch people just throwing all the wank spaghetti at the wall and failing to have any of it stick.
no subject
Date: 2023-11-07 05:48 am (UTC)From:I'm not surprised that is happening in music, with Tiktok as big as it is. I am just very unfamiliar with current music stuff unless Tod In The Shadows makes a video about it. I know that making music that would be good re-purposed in a TV ad used to be a thing.
no subject
Date: 2023-11-08 01:38 am (UTC)From:And same - I'm happy for games to have communities and sprawling lore and things... but I really do want those things to be marked. (OR they need to still stand on their own well enough to serve as a jumping in point to that bigger thing, but that's hard to pull off in a way that works for both a new audience and one that's familiar with the wider source.)
It feels kinda crappy to have games that you can only discern whether you'll like them (or even some basic things like "is this actually a standalone game") by watching streamers... and games designed purely to be played by streamers.
That really is the crux of it, though... I tend to want to play games that are themselves a complete product. (Sure, indie games have things that are released in chapters or parts, but that's not the same thing.) I want to listen to music that's intended to be something more than a ten or thirty second repeated clip. If I pick up a book that's actually a tie-in to a bigger franchise, I'd want it to be labeled as such! (They generally are, but it feels like a similar thing.)
Lmao, Todd in the Shadows remains my biggest connection to the world of pop music, not gonna lie. When I worked at the bakery I heard a lot more current music, but that hasn't been the case for years, ha. If it plays on the alt charts I probably hear it, but not otherwise.
Oh yeah! Writing songs that could work as ad jingles was such a thing! And still is, I assume. Every time I hear a song in an ad that I know from elsewhere (if it's a recent song) I side-eye it and wonder if it was intended for that from the start, ha.
Utter tangent, but it does make me laugh when ads use songs that feel completely inappropriate for the subject. Currently the religious hospitals in our area are going through a big rebranding under some new name, and they've got a bunch of ads about it. The commercials are all about great health outcomes and people going on to do great stuff with a bunch of hashtag-blessed hashtag-godisgood sort of vibes. And there's a really enthusiastic upbeat song in the background... except I've heard that song in full, and it's about a hookup. It's funny to hear a religious organization advertising to a song with a line about liking watching someone's ass shake.
no subject
Date: 2023-11-08 06:07 am (UTC)From:Deep lore and content focused communities are great, but yeah on steam it's never said in the descrip or the reviews!
A few Todd videos have been really good explainers about what is going on. I wish I was into at least some modern music. I always feel like there is still I'd like if I was familiar with the current major bands. But when something baffling happens like a song gets popular because its a former Disney child actor basically announcing a break up, watching his videos is like a reality check. (I still never get Taylor Swift's massive popularity, her stuff sounds so generic to me. Buy, maybe that's it? She just reflects the current vibe? IDK)
Yeah, recognizing songs in ads is weird sometimes, but it's been a long time since I had the experience. Don't know the tunes, rarely hear those sorts of ads.
no subject
Date: 2023-11-09 02:42 am (UTC)From:Right? It shouldn't be that big an ask to have things listed as being part of some sprawling lore monster. I even can be pretty into some of that stuff, but I want to know that's what it is before I get into it, and I don't know why it's treated like it should be kept secret!
I appreciate Todd's reviews because they are so good for context. Same with some of the older stuff he looks at, like the one-hit wonderland or the one-off ones about songs from years past. I like seeing the context about what was or is going on in music that this particular song is a part of or a response to. It's stuff that I find interesting, but often don't feel like I have a good handle on at the time that it's going on - I'm just not interested enough in the industry itself and I don't listen widely enough to catch the trends unless they're *really* obvious.
There are a handful of Taylor Swift's songs that I like well enough - like, they're catchy enough pop tunes that sound *fine* - but her stuff has just never been something I'd seek out more of or really choose to listen to. I especially don't get the mega fandom she has. Considering just HOW vast and intense her fandom is, I guess maybe it is just encapsulating the "vibe of now" in a way no one else has managed. Her image has evolved along with her audience in a way that a lot of artists don't really seem to succeed at.
I try to insulate myself from ads fairly well, but still get them via streaming.
no subject
Date: 2023-11-09 06:43 am (UTC)From:Yeah, that's a good point about Taylor Swift. Most artists lose their audience as they evolve/change. For fans there is probably just something to having been a Swiftie for so long.
no subject
Date: 2023-11-10 02:20 am (UTC)From:Yeah, either they change their style and sound really strongly and mostly find a new audience that keeps them popular, or the changes mean their popularity wanes. Taylor Swift has managed to keep most of her original audience AND gain more, which is kind of a rarity.
Thoughts
Date: 2023-11-07 05:30 am (UTC)From:Watch for text reviews that cite specific reasons for liking or disliking a game. You might need to visit a review site or watch for a game blogger whose tastes match your own.
For board games, I have found it very helpful to check Board Game Geek for descriptions, mechanics, and playthrough videos. Likely there is something similar for video games.