* My official total for Nano is 21,748 words. Not what I planned, but not terrible. It actually supports my assumption that doing 50k in a month is do-able for me, since I spent a lot more time editing than writing this month. I didn't plan to do Nano until last minute so I was trying to juggle Nano and existing projects.
* Where did this week go? My tracking for this week is mostly blank and IDK why. I know that yesterday I got a little too involved with catching up in Guild Wars 2, but that doesn't explain the week.
* Now that I've finally sunken my teeth into it, SOTO is probably my favorite GW2 expansion. They added player-spawned events, so if people are waiting on an event someone can just pull out a party canon and go 'who wants loot?'
There are lore reasons why this makes sense and why players would do this. But, functionally, it's player spawned events. It allows for ongoing farming and new types of farming. Doing trains, where a commander leads a group map hopping to hit events in an optimized way, has always been popular. World bosses, infusion hunting, rare item hunting, hero point hunting, etc. This allows people to customize trains and also fill in downtime when it's important to get to a map early. It makes map currency farming, something I enjoy a great deal, very dynamic and social. Also, the maps and skins and stories and new city areas are really top notch. I need to design a few looks around some of the new skins.
* Where did this week go? My tracking for this week is mostly blank and IDK why. I know that yesterday I got a little too involved with catching up in Guild Wars 2, but that doesn't explain the week.
* Now that I've finally sunken my teeth into it, SOTO is probably my favorite GW2 expansion. They added player-spawned events, so if people are waiting on an event someone can just pull out a party canon and go 'who wants loot?'
There are lore reasons why this makes sense and why players would do this. But, functionally, it's player spawned events. It allows for ongoing farming and new types of farming. Doing trains, where a commander leads a group map hopping to hit events in an optimized way, has always been popular. World bosses, infusion hunting, rare item hunting, hero point hunting, etc. This allows people to customize trains and also fill in downtime when it's important to get to a map early. It makes map currency farming, something I enjoy a great deal, very dynamic and social. Also, the maps and skins and stories and new city areas are really top notch. I need to design a few looks around some of the new skins.
no subject
Date: 2023-12-02 03:42 am (UTC)From:I'm glad the Guild Wars expansion is good! That sounds like a fun mechanic to introduce.
no subject
Date: 2023-12-02 11:46 am (UTC)From:no subject
Date: 2023-12-03 02:33 am (UTC)From:I really like the novel project that you declared. I hope you're able to get the plot to where you want it and get it written!
no subject
Date: 2023-12-03 08:51 pm (UTC)From:no subject
Date: 2023-12-04 04:36 am (UTC)From:But the idea of "what's actually reasonable to get done" may sound a little less romantic, but is a lot more achievable and comes with a lot less inherent pressure.
no subject
Date: 2023-12-05 05:44 am (UTC)From:no subject
Date: 2023-12-06 05:24 am (UTC)From:no subject
Date: 2023-12-06 11:14 am (UTC)From:no subject
Date: 2023-12-07 02:47 am (UTC)From: