olivermoss: (Default)
One of the biggest games right now is an indie horror game made by a solo dev, Lethal Company was for a time top of the Steam sales charts. It's hit metrics that would be respectable for a AAA title. On one hand it's a horror co-op game with janky mechanics and opportunities for hilarity. Co-op horror is popular and this is a great platform for influencer shenanigans, but also lots of games all want to be that.

Lethal Company is also a game about being in a capitalist dystopia that destroyed not just the world, but every world and every moon. There is nothing left but scraps to scavenge for and a glimpses of what life was like before the collapse. Workers are literally disposable. That is striking a chord.

I have zero interest in playing it and get bored watching it. Janky mechanics = hilarity is not my thing. But it's a very interesting phenomenon, especially since such a big satisfaction point for players is deciding to hold back salvage from the company, even though that can mean not hitting quota.

Date: 2024-01-04 05:09 am (UTC)From: [personal profile] mistressofmuses
mistressofmuses: Image of nebulae in the colors of the bi pride flag: pink, purple, and blue (Default)
I haven't heard of this one (despite the apparent popularity!)

It'd probably not be much to my liking (as I'm also not big on jank=humor) but the background premise IS one that's a little too relatable, haha.

Date: 2024-01-05 04:36 am (UTC)From: [personal profile] mistressofmuses
mistressofmuses: Image of nebulae in the colors of the bi pride flag: pink, purple, and blue (Default)
That's a huge spike in popularity, so that's cool for them to have that runaway success.

That does say something very interesting about what tools are available, and how much things *can* scale.

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Oliver Moss

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