It's an indie puzzler where you're a DJ in the 80s trying to help deal with a serial killer on the loose.
Game play was mostly point and click. The controls were a bit clunky for a few things, but the game didn't put time pressure on you so it wasn't annoying. The game was aware of the clunk and built around it.
How well the game built tension despite having no action sequences: 10/10
How well the mystery came together in the end: 12/10 (grading on a curve here, so many mystery plots fail to deliver that I can't give this just a perfect score)
There is one problem, though. I am a synthwave DJ, where are the tunes?? Okay, it wasn't called synthwave at the time, but that's pretty much what I am. The music mostly sounds like hold music. You turn the music off to take calls and mute to talk to your producer, which makes sense gameplay wise but the music is off most of the time and is pretty quiet even when playing. Also when you put on some music to go search an office or something, no ambient synthwave. No cranking the music after a tense call. Also, if you typically had music then it being gone during the power outage would have been even more eerie. Music in games is often designed to help with focus and to carry a player through dealing with challenges, music is off during puzzles??
It's a good game, but it's just so painfully obvious that even a few good tunes would have elevated it so much. It is a game by an indie studio, but it's the indie studio behind The Escapists and Worms. Also a lot of even big name synthwave artists work with tiny projects, way smaller than a Team17 game.
I still recc it if this sort of game is your jam. The studio has been around since the 90s and them having experienced teams really shows. But I'm a synthwave DJ and...
I am going to link the trailer specifically because a popular Let Player posted his playthrough with spoilers in the video titles, including the killer's identity. So, searching YT for stuff about the game right now is a minefield.
Game play was mostly point and click. The controls were a bit clunky for a few things, but the game didn't put time pressure on you so it wasn't annoying. The game was aware of the clunk and built around it.
How well the game built tension despite having no action sequences: 10/10
How well the mystery came together in the end: 12/10 (grading on a curve here, so many mystery plots fail to deliver that I can't give this just a perfect score)
There is one problem, though. I am a synthwave DJ, where are the tunes?? Okay, it wasn't called synthwave at the time, but that's pretty much what I am. The music mostly sounds like hold music. You turn the music off to take calls and mute to talk to your producer, which makes sense gameplay wise but the music is off most of the time and is pretty quiet even when playing. Also when you put on some music to go search an office or something, no ambient synthwave. No cranking the music after a tense call. Also, if you typically had music then it being gone during the power outage would have been even more eerie. Music in games is often designed to help with focus and to carry a player through dealing with challenges, music is off during puzzles??
It's a good game, but it's just so painfully obvious that even a few good tunes would have elevated it so much. It is a game by an indie studio, but it's the indie studio behind The Escapists and Worms. Also a lot of even big name synthwave artists work with tiny projects, way smaller than a Team17 game.
I still recc it if this sort of game is your jam. The studio has been around since the 90s and them having experienced teams really shows. But I'm a synthwave DJ and...
I am going to link the trailer specifically because a popular Let Player posted his playthrough with spoilers in the video titles, including the killer's identity. So, searching YT for stuff about the game right now is a minefield.
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Date: 2023-06-04 04:18 am (UTC)From: