Not what I'd hoped for.
The good -
* They are staying with the signature GW2 art style rather than following trends
* They look to be focused on the core strengths of GW games
* It's in Orr, which is something which fans have wanted since the GW1 days
* It will be on PC and also PS5
The not good -
* Reclaiming Orr so it could be restored was the core GW2 storyline, but then we never saw restored Orr. It's core to the GW2 story and not happening in GW2
* It's a prequel. It takes place in the past. We all know how this will go, if the game is successful and goes on, all the GW1 and GW2 lore and story will be respected at first and then will become 'too restrictive'. Restored Orr is never being paid off and 21 years of story, lore, characters, etc is being tossed out the window.
* GW2 just had one of it's most profitable quarters since launch because, while new live services are crashing and burning, old games that are seen as more stable what people want. There is a reason why Runescape, an ancient MMO, is has had massive growth due to an influx of zoomers and gen alpha. One of the biggest online games in the world? Minecraft, which is ancient. Their profits spike is from them not pulling shit like this, and also doing updates to the original GW1.
The meh -
* I'll play it. I am not going to be a hater or a doomer, that sounds miserable. No restored Orr. No return of Lord Faren. All the Sylvari storylines... They might never have paid off any of that or any other storyline, but now it's never happening. 21 years in the trash.
Actually, scratch that, my current computer, which was expensive even though I bought it during a dip in graphics card prices and pre-tariffs, might not be able to play it. If this pushes me from the install base... that is not good, yo. I don't what to think about what I've spent on hardware over the years. I couldn't let my HD or GPU be holding me back and making myself a burden on groups.
In game dev you are placing bets on what the market will be like in 2-10 years when you commit to a path. It's always a risk, especially with a game like an MMO which has much longer dev cycles than most games.
The good -
* They are staying with the signature GW2 art style rather than following trends
* They look to be focused on the core strengths of GW games
* It's in Orr, which is something which fans have wanted since the GW1 days
* It will be on PC and also PS5
The not good -
* Reclaiming Orr so it could be restored was the core GW2 storyline, but then we never saw restored Orr. It's core to the GW2 story and not happening in GW2
* It's a prequel. It takes place in the past. We all know how this will go, if the game is successful and goes on, all the GW1 and GW2 lore and story will be respected at first and then will become 'too restrictive'. Restored Orr is never being paid off and 21 years of story, lore, characters, etc is being tossed out the window.
* GW2 just had one of it's most profitable quarters since launch because, while new live services are crashing and burning, old games that are seen as more stable what people want. There is a reason why Runescape, an ancient MMO, is has had massive growth due to an influx of zoomers and gen alpha. One of the biggest online games in the world? Minecraft, which is ancient. Their profits spike is from them not pulling shit like this, and also doing updates to the original GW1.
The meh -
* I'll play it. I am not going to be a hater or a doomer, that sounds miserable. No restored Orr. No return of Lord Faren. All the Sylvari storylines... They might never have paid off any of that or any other storyline, but now it's never happening. 21 years in the trash.
Actually, scratch that, my current computer, which was expensive even though I bought it during a dip in graphics card prices and pre-tariffs, might not be able to play it. If this pushes me from the install base... that is not good, yo. I don't what to think about what I've spent on hardware over the years. I couldn't let my HD or GPU be holding me back and making myself a burden on groups.
In game dev you are placing bets on what the market will be like in 2-10 years when you commit to a path. It's always a risk, especially with a game like an MMO which has much longer dev cycles than most games.
no subject
Date: 2026-06-06 04:06 am (UTC)From:It sucks when a prequel story ends up retconning a lot of the established lore and story.
But yikes on the potentially steep hardware requirements.
no subject
Date: 2026-06-06 04:25 am (UTC)From:Also, wild to think those amazing profits reports were with the massive debuff of funding an entirely separate MMO.